#pragma once

#include "IGameState.h"
#include "CFont.h"
#include "CAnimationInfo.h"


class CSplashState : public IGameState
{
private:

	static CSplashState* m_nInstance;

	CAnimationInfo testing;

	int m_nLogoID;

	CFont Font;

	CSplashState(void);
	~CSplashState(void);
	CSplashState(CSplashState& PauseState);
	CSplashState& operator=(CSplashState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static CSplashState* GetInstance();
};